To understand more about designing for Xbox and TV, please see Designing for Xbox and TV. Sound is a key part of the 10-foot experience, and by default, the ElementSoundPlayer's state is Auto, meaning that you will only get sound when your app is running on Xbox. To learn more about spatial audio and how XAML handles it see AudioGraph - Spatial Audio. ![]() Off: Spatial audio is always off, even if sound is on.Auto: Spatial audio will turn on when sound is on.The SpatialAudioMode property can takes these values: To disable 3D sound (while still keeping the sound on), disable the SpatialAudioMode of the ElementSoundPlayer: ElementSoundPlayer.SpatialAudioMode = ElementSpatialAudioMode.Off If set to On sounds for your app will play on every platform.Įnabling ElementSoundPlayer will automatically enable spatial audio (3D sound) as well. If set to Off, no matter where your app is run, sound will never play. ![]() The ElementSoundPlayer has three different states: On Off and Auto. ElementSoundPlayer.State = ElementSoundPlayerState.On The ElementSoundPlayer is an integrated sound system within XAML, and when turned on all default controls will play sounds automatically. UWP provides an easily accessible sound system that allows you to simply "flip a switch" and get an immersive audio experience across your entire app. Get the WinUI 2 Gallery app (Microsoft Store).If you have the WinUI 2 Gallery app installed, click here to open the app and see Sound in action. You can use sound to create an atmosphere that immerses the user for example, you might play a whimsical soundtrack in the background of puzzle game, or use ominous sound effects for a horror/survival game. Sound can be an effective user interface element for people with visual disabilities. You can use to sound to supplement other UI elements, enabling users to recognize events audibly. There are many ways to use sound to enhance your app.
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